Hi everyone, in case you missed this video or this post, I’m happy to announce you that Megaton Rainfall is coming to PS4 and PlayStation VR next year. Applause!
I’ve been working for almost 2 months on porting the game to the PS4 and Morpheus hardware. By the way, did I mention that Megaton Rainfall runs on a custom engine, specialized in rendering an immense amount of (destructible) buildings and objects on screen? So the porting is definitely not a drag-and-drop piece of cake. In fact I have suffered the 2 or 3 hardest bugs to find in the entire project history in the PS4 porting (the #1 hardest bug took me 12 hours to find it in case you were wondering). But it’s done and I can tell you that the game is already working at 60 fps in PSVR with most of the features activated.
For me the PSVR is a surprisingly fine piece of hardware. It has a cool technical feature called reprojection that I think all developers will love. It means that if the frame rate drops one moment, you still see 120 frames per second when you move your head around. The system, 120 times per second, reprojects the last frame that you rendered according to the movement of the player’s head since you rendered it. So these hiccups don’t affect the player in terms of motion sickness. I can’t wait to know the release date and price… They haven’t told me 🙂 By the way, I’m definitely not launching the game at early 2016.
About the non-VR PS4 version, I’ve still not decided whether to go for 30fps or 60fps. When I played Everybody’s gone to the rapture I thought “games at 30fps look better”. Now I’m playing Metal Gear Solid V and I think “games at 60 fps look better”. So maybe it depends on the game I’m playing when the release date comes 🙂 Don’t hesitate to give me your opinion if you want!