Summer update

Hi! Certain amount of people has been recently asking me if Megaton Rainfall is still in development or not. Surely, it has something to do with the fact that I haven’t written anything in this blog in the last 5 months. And that only has 3 possible explanations:

A. The development is cancelled.
B. I’m the worst community manager in history.
C. I’ve taken a year off work.

And the right answer is… B!

Don’t worry guys, Megaton Rainfall is in heavy development, and will be ready for a Q1 2016 launch. The game is now playable from start to finish. The last months I have seen a lot of people playing it (specially at GDC, by the way thanks to Chris Floyd, Ryan Burrell, Kelly Wallick and the rest of the Indie Megabooth staff for that incredible oportunity), and I got a very good feedback. But I don’t want just a very good experience, I want to create a perfectly polished game, that surprises the player over and over and that doesn’t disappoint the high expectations that I’ve created in a lot of people. So the rest of the year will be expended in increasing the quality of the game… and making it compatible with a surprising number of devices! More on that later.

Thank you for your interest!

2 thoughts on “Summer update”

  1. Are you planning on releasing a alpha or beta soon. Perhaps steam greenlight or early access, kickstarter? Really want to play this game so badly and this is definitely a buy day one for me. 😀

    I wish you success!

  2. I’m really glad to hear you’re still in development. I missed the opportunities to play it at conventions cause I’m a cave troll, but I’ve watched the trailers a bunch of times and I’m ultra excited for it. Good Luck! If you ever release a demo or are looking for feedback I’d be honoured to help out.

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